País: Sexo: Registrado: 20 marzo 2006 Mensajes: 1700
Publicado: Mie, 17 Jun 2009 11:24 pmAsunto: DTSC Kurzick FFF Guia. (Actualizado mayo 2010)
MAPA DE LA RUTA
AMARILLO:
Esta zona es larga pero no hay gran problema lleno de mantis y demas historias! que se tendrá que usar mucho la skills de gwen.
VERDE:
Una vez que abre el camino (después de un giro hacia el norte), vereis varias plantas y unas pocas bandas de Mantis en el río. El 600 debe dividir el trabajo de matar a esos mantis como el jefe Bezzr Wingstorm y los que salen y le rodea puede ser demasiada presión para un tanque. A veces, los Gaki lanzan espiritu de desencantamiento alejaros cuando termine de invocarlo, siempre mantener fijo el objetivo a los Gaki para que no te pille desprevenido.
ROJO:
Después de estos Mantis, continúa hacia el norte hasta llegar a un área plano donde puedes tomar 3 caminos. Los cuatro equipos (Amarillo, VERDE, ROJO, AZUL) se separan aquí. El grupo restante va directamente a la izquierda y el equipo VERDE toma la ruta hacia arriba todo recto y más de un puente. El AZUL y ROJO ambos equipos hasta vuelve a aver un cruce de dos caminos, pero el equipo AZUL mantiene la raíz del río y el equipo de jefes (ROJO) norte hasta el siguiente turno.
AZUL:
No hay mucha complicación! mucho cuidadin con los GAKI en esta zona! usar con maestría las habilidades de GWEN para matar los que curan.
NOTA: Las estrellas se indican los jefes! mirar que algunos jefes estan en medio del recorrido de otros pues ale! el primero que lo vea a por el xD
las zonas rojas es donde normalmente salen los ONIS cuidado porque usan mortaja! en estas zonas es obligatorio mantener rompe conjuros. y el circulo del final de cada linea de color es el final del recorrido, el recorrido si se hace bien es menos de 10 minutos luego detallo con otras imagenes mejor el recorrido. y explico variantes.
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MAPA DE LA RUTA POR PARTES
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AMARILLO: VERDE: ROJO: AZUL:
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BUILDS
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BUILD COMPROBADO QUE SIRVE 08 MAYO 2010
Monk / Assassin
12 Protection Prayers 3 Deadly Arts 12 Shadow Arts
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers)
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers)
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers)
Nightfall
Deadly Paradox
10
15
Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts)
Factions
Shadow Form
60
1
10
Elite Enchantment Spell. For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts)
EotN PvE only
Ebon Vanguard Assassin Support
30
1
10
Spell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank)
EotN PvE only
"Finish Him!"
15
10
Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 7). (Attrib: 3 Divine Favor)
Prophecies
Shield of Judgment
45
1
15
Elite Enchantment Spell. For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage. (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 10 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Monje Smiter
DEMAS BUILDS JEJEJE
Monk / No profession
12 Protection Prayers 12 Divine Favor
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Spell Breaker
45
1
15
Elite Enchantment Spell. For 15 seconds, enemy Spells targeted against target ally fail. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
EotN PvE only
Ebon Vanguard Assassin Support
30
1
10
Spell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank)
EotN PvE only
"Finish Him!"
15
10
Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank)
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 30% longer. (Attrib: 12 Divine Favor) You get healed for 38 Health.
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health.
Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: 3 Divine Favor)
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 7). (Attrib: 3 Divine Favor)
Core
Purge Signet
20
2
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 8..13..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: Blood Magic)
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 11). (Attrib: 6 Divine Favor)
Prophecies
Shield of Judgment
45
1
15
Elite Enchantment Spell. For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage. (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health.
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health.
EotN PvE only
"By Ural's Hammer!"
30
5
Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank)
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +157 maximum Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 19 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy. (Attrib: 11 Protection Prayers)
Mone Smiter 2010
Mesmer / Monk
3 Fast Casting 12 Illusion Magic 12 Inspiration Magic
Nightfall
Signet of Illusions
5
2(1.82)
Elite Signet. Your next 3 Spell uses your Illusion attribute instead of its normal attribute. (Attrib: 12 Illusion Magic)
Factions
Ether Signet
45
1(0.91)
Signet. If you have less than 9 Energy, gain 18 Energy. (Attrib: 12 Inspiration Magic)
EotN PvE only
"By Ural's Hammer!"
30
5
Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank)
Prophecies
Holy Wrath
2(1.74)
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5..41..53 damage), and you lose 10 Energy. (Attrib: Smiting Prayers)
Core
Retribution
2(1.74)
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..17..21 damage). (Attrib: Smiting Prayers)
Prophecies
Vital Blessing
2
¾(0.65)
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +40..168..211 maximum Health. (Attrib: Protection Prayers)
Prophecies
Balthazar's Spirit
2(1.74)
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
Core
Rebirth
5(4.35)
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
Elite Enchantment Spell. For 10 seconds, target other ally gains +3..5..6 Energy regeneration. (Attrib: Blood Magic)
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 7). (Attrib: 3 Divine Favor)
Core
Purge Signet
20
2
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 12 Smiting Prayers) Target ally gets healed for 10 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
País: Sexo: Registrado: 20 marzo 2006 Mensajes: 1700
Publicado: Jue, 18 Jun 2009 10:18 amAsunto:
segun e visto con grupos de Permas! en vez de terminar en 10-15 minutos se hace entre 17-20 minutos un pelin mas lento. y segun pone foros extrangeros hay el recorrido de azul es casi imposible terminarlo con perma por los curadores que hay.
este fin de semana haré algunas salidas y explicaré con mas detalle todo el recorrido.
hola, por examenes y pruebas de acceso no he podido estar muy activo ultimamente, pero al menos he aprobado todo! ^^
la cuestion es que sigo queriendo conseguir este titulo y cuando lo termine, si lo ago ^^, ponerme con el de luxon que tb tiene una zona, asi que a ver si ahora en agosto con suerte encuentro mas tiempo y podemos ponernos a ellos otra vez, si se da la oportunidad.
País: Sexo: Registrado: 20 marzo 2006 Mensajes: 1700
Publicado: Jue, 06 Ago 2009 8:59 amAsunto:
wiSe, wise los puntitos que tenemos ahora son los que e ido poniendo yo mismo, pero hace tiempo que no doy! ya tengo R9 calculo que en una semana con 3 horas al dia puedo alcanzar R10.
si te interesa ya tengo el monje preparado para hacer de 600, aunque no lo e echo aun nunca, si quieres y coincidimos podemos, supongo que el viernes estaré activo en el clan.
Puede publicar nuevos temas en este foro No puede responder a temas en este foro No puede editar sus mensajes en este foro No puede borrar sus mensajes en este foro No puede votar en encuestas en este foro Tu no puedes subir archivos en este foro Tu no puedes descargar archivos en este forom