Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 84 Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Core
Spell Breaker
45
1
15
Elite Enchantment Spell. For 13 seconds, enemy Spells targeted against target ally fail. (Attrib: 10 Divine Favor) Target ally gets healed for 32 Health.
EotN PvE only
"I Am Unstoppable!"
30
5
Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank)
Core
Storm Chaser
20
10
Stance. For 16 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage. (Attrib: 10 Wilderness Survival)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 32 Health.
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 27% longer. (Attrib: 10 Divine Favor) You get healed for 32 Health.
Elite Enchantment Spell. For 10 seconds, target other ally gains +4 Energy regeneration. (Attrib: 3 Blood Magic)
Core
Purge Signet
20
2
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..20..25). (Attrib: Divine Favor)
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers)
Prophecies
Life Attunement
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 43% more Health when healed. (Attrib: 12 Protection Prayers)
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers)
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
build Monje Smiter
Ranger / Monk
12 Expertise 12 Wilderness Survival
Prophecies
Greater Conflagration
15
3
5(3)
Elite Nature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 126 seconds. (Attrib: 12 Wilderness Survival)
Prophecies
Serpent's Quickness
45
5(3)
Stance. For 27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 12 Wilderness Survival)
Core
Quickening Zephyr
60
5
25(13)
Nature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 39 seconds. (Attrib: 12 Wilderness Survival)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
build Guarda
Con eso evitas los molestos derribos de los magos y ademas ganas energía con el daño elemental.
Un Saludo!
Nota: mas adelante incluiré mapas de la mazmorra y recorrido! pero aquí esta la base lo demás ya lo sabéis como va!.
País: Sexo: Registrado: 20 marzo 2006 Mensajes: 1700
Publicado: Dom, 09 May 2010 3:44 pmAsunto:
informar que aun funciona pero que se puede usar otra build mas que se usa en el DTSC que es muy practica no se bien bien los detalles porque e ido con un grupo guiri jejeje
Puede publicar nuevos temas en este foro No puede responder a temas en este foro No puede editar sus mensajes en este foro No puede borrar sus mensajes en este foro No puede votar en encuestas en este foro Tu no puedes subir archivos en este foro Tu no puedes descargar archivos en este forom